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Johan Hanegraaf

Team
Commented on More 3D content packsWe agree! Arkio needs more packs and easy-to-manage libraries of 3D models :) We have plans to add more content to Arkio and enable you to create your own user-generated libraries of 3D components that can be shared with others in your organization.Commented on Keyboard ctrl to zoom navigateGood suggestion. We are currently working on improving our navigation in the non-VR versions of Arkio and will also research adding additional shortcuts that match those of other 3D CAD/BIM tools.Upvoted Make Cloud Groups an organizational toolCreated Keyboard ctrl to zoom navigateUpvoted Improved Arkio Cloud link panelUpvoted Movable instances from Revit, Rhino and Sketchup exportsCommented on AI Strength / Geometry Lock SliderThank you for your feedback. We currently have a Likeness slider in the AI camera tool that controls how much the AI modifies your scene. You can raise this value to 100% to instruct the AI to more closely follow the scene, or lower it to give it more creative freedom. In some ca…Commented on Custom textures in the paint tool/drawerHi, thanks for sharing your ideas for this feature! We agree that adding custom paint materials to your Arkio paint library would make Arkio more powerful. What type of materials do you mostly require in your work? Do you, e.g., need custom colors, transparency and reflections, a…Created Improved Arkio Cloud link panelCreated Movable instances from Revit, Rhino and Sketchup exportsCommented on Rotating an ObjectIn that case, it sounds like you are using the move tool by laser on the picture. Moving by laser (or by mouse in non-vr) keeps the object in the same rotation and only allows 45-degree rotations around its axis using the thumbstick. Try deselecting your active move tool on that…Commented on Rotating an ObjectAre you maybe using your Grip buttons to pan/scale/rotate yourself instead of the trigger buttons to pick up the geometry in your scene?Commented on Rotating an ObjectThanks for your feedback Ilan, We agree that it’s difficult to control the rotation of imported images. The current workflow is to use your VR controller after placing the image, pick it up with your controller, and adjust it to the angle you need. see @Move/rotate I also added s…